Max Payne 2

Things I like: a good film, a fine wine, the company of a salacious woman and an early night (usually in that order). Other things I like: shooting the hell out of virtual characters on screen, preferably in slow motion.

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  1. Dec 01, 2003 Max Payne 2: The Fall of Max Payne raises the bar for action games all over again. Features include a film noir love story between a cop (Max Payne) and a femme fatale murder suspect (Mona Sax). The story is a thrill ride of shocking twists and revelations. Max Payne's signature slow motion gunplay has been improved on every level.
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The trouble is, if someone asked me why I put Mr Payne up with the 'other things' on my wish list I'd struggle to avoid sounding like a certifiable hick: Well, you know, ah like shooting stuff'n'shit, uh-huh... Because, in essence, that is Max. You can dress him up in the finest anti-aliased clothing, craft a beautifully detailed story around him and even try to pass the whole thing off as 'A Film Noir Love Story', but the fact is that Max Payne 2 is the 2003 equivalent to Operation Wolf.

So why the huge score? Let me try to explain. The original was, in my humble opinion, the coolest PC game ever. I'm not saying best, I'm just saying coolest, and it's just been superseded in almost every way possible. I started playing the game at six o'clock on a Sunday evening after a heavy weekend, tired, hungover and in need of sleep. Cut forward a few hours and I was bom again, tired only of games that finish too early. Believe me when I say that The Fall Of Max Payne is one of the tightest, most thrillingly captivating games of all time, and like all good things in life I didn't want it to end.

It did (round about six hours after I started it), but by then I'd been sucked in and spat out by the new Havok 2 physics engine that fully realises the cinematic scope the developers were aiming for in the original. Limbs buckle, paint pots fly off the wall, bodies arc through the air in graceful flight and boxes you'd been using for cover a few seconds earlier are blown away leaving you fully exposed to the relentless waves of gunmen all packing bullets emblazoned with your name. Yes. this is Max Payne, but every element has been buffed beyond recognition and it's a thrill from start to finish.

Watch It!

The game still hinges on the concept of Bullet Time, the ability to slow the action down and dive through the air piling lead into anything that moves - without it you'd be dead within minutes of firing up the game.

Max

As with everything else in the game, Bullet Time has been polished and, dare I say, perfected, so you can Shot Dodge without expending any of your Bullet Time, stay prone until you've finished shooting, or switch into full-on Bullet Time mode giving you time to think, focus your shots and get your body out of the way of as many bullets as you can. (And when every single bullet is rendered and coming at you from all angles you need every little advantage you can get.)

Max Payne 2

Take out multiple enemies and you move into what's called 'the zone', where your enemies get slower and you remain at the same speed, giving you an even bigger edge in battles. It might not equate to a massive overhaul from the original but you'll be pleased to know the clipping problems that plagued the original have been eliminated and there are some funky new effects, like the Matrix-style gun reload that sees you spinning around like an extra from The Nutcracker before resuming the fight. And what a fight. There's only one skill level, that adjusts to suit your own capabilities, but it seems perfect - hard enough to make you cuss tike a madman and rewardng enough to you with a smile on your face after you've cleared a room with one rotating dive.

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Payne

Max Payne 2 Gameplay

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Join the Gggmanlives Steam Group: Fanpage: Payne 2: The Fall of Ma. .This video is powered by AMD.Windows playlist a quick and simple tutorial.

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Max Payne is a neo-noir third-person shooter video game series developed by Remedy Entertainment (Max Payne and Max Payne 2) and Rockstar Studios (Max Payne 3).The series is named after its protagonist, Max Payne, a New York City police detective turned vigilante after his family was murdered by drug dealers. The series' first and second installments were written by Sam Lake, while Max Payne 3.

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Fall

The Fall Of Max Payne is played across the backdrop of a deeper, more sophisticated tale, with loads of your favourite characters coming back for more. I'm not going into detail here - play it for yourself and revel in the twists and the occasional genuine shock when the game takes you into uncharted territories - but I can say the characters are well fleshed out, to the point you actually start paying attention to every panel of the graphic novel that splits the action sequences. It's not the deal-clincher but it's a cut above most other games out there and it lifts what could be a brainless action shooter into something that little bit more.

Don't Blink

The only criticism I can muster is the length and even that's up for debate. Is the game too short? Is life too short? All I can say with any degree of certainty is that like a ferocious boxing match, no game could keep up this sort of pace for much longer without losing the focus and direction, and any game that plays for up to 20 hours is usually padded to the rafters with filler, something of which The Fall Of Max Payne is utterly devoid. Personally, I'd rather pay my money for an experience that's going to leave me breathless and unable to sleep until it's over. I suppose there's sense in both sides of the argument, but I think that as long as you know the caveat, a short game can still be worthy of a classic rating. It's probably a bit of a cop-out to say that you can play through different modes once you're done with the game proper (although fresh downloads are already on the Internet, and mods will be available soon), but while you might be gagging for more at the end, surely that's a sign that you've just enjoyed your last few hours to the max.

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Behind Every Good Man Is A Damned Fine Woman

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I'm deliberately steering clear of ruining the story for you, but there's a brilliant narrative split about halfway through the game that lets you play as Payne's bit of fluff, Mona Sax. This is actually one of the best bits of the whole game as you make full use of the spectacular sniper rifle, trying to keep Max alive as he's running through bits of the level you've already completed a few minutes earlier. There's also a section in which you're wired up, taking instructions from Mona as you're clearing an apartment block. Hearing instructions like the cleaners are to your left, through the hallway as you've got your hand pressed against your ear makes you believe, if just for a split second, that you are actually playing through a film. Quentin Tarantino would most definitely approve. And, while I don't often eulogise female game characters, Mona is coolness personified. She's bad, as scarred as Max Payne, and packs out a mean pair of distressed jeans. I would quite like to marry her.